Brianna Garrett

Founder & Digital Behavior Research Lead


Brianna Garrett leads the initiative with a focus on understanding how gaming environments and mobile usage shape children’s behavior and development. His research explores patterns in gaming habits, attention shifts, and emotional responses linked to digital engagement. He works on identifying both positive and harmful effects of interactive media on young users. His goal is to bridge the gap between digital technology and child psychology through evidence-based insights.

Hugo Fernandez

Education & Cognitive Learning Specialist


Hugo Fernandez specializes in how children learn and develop cognitive skills in digital environments. She studies the impact of interactive learning systems, games, and educational tools on memory, problem-solving, and critical thinking. Her work focuses on identifying learning opportunities within modern digital platforms while promoting balanced screen use. She helps design frameworks that support healthier and more effective learning experiences for children.

Grace O’Connor

Digital Behavior & Data Analytics Specialist


Grace O’Connor analyzes large sets of digital behavior data to identify patterns in children’s gaming and device usage. He focuses on how engagement metrics, session lengths, and interaction styles correlate with behavioral and emotional outcomes. His work transforms raw data into actionable insights for researchers and educators. He plays a key role in ensuring the initiative is guided by accurate, privacy-respecting analytics.

“A Team Dedicated to Children’s Digital Wellbeing”

A multidisciplinary team committed to understanding and improving how children interact with digital technologies. Through research, education, and data analysis, we aim to promote healthier gaming habits, balanced screen time, and positive cognitive development in the digital age.